GAME DESIGN & MULTIPLAYERIN DEVELOPMENT (UNITY V1)
KingSummon logo

KingSummon

KingSummon is a 2D top-down multiplayer game inspired by the Manipuri childhood street game 'king-shwa'. It adapts physical chasing rules into a digital multiplayer format with hidden roles, asymmetrical objectives, and territory control. Built as a B.Tech final-year capstone project at Manipur Technical University.

PROJECT CONTEXTB.TECH FINAL-YEAR PROJECT ยท UNITY

Key Highlights & Architecture

  • Digital adaptation of traditional Manipuri street game 'king-shwa'
  • Secret King role identity deduction with deceptive team coordination
  • Asymmetric team dynamics: Blue Runners (Escape/Escort) vs Red Chasers (Hunt/Block)
  • Dynamic Anti-Camping System causing safe zones to shrink and degrade over time

Technology Stack & Tooling

UnityC#2D PhysicsMultiplayer SynchronizationCustom CollidersAseprite

Cultural Heritage to Digital Game

KingSummon is a 2D top-down multiplayer game inspired by the Manipuri childhood street game 'king-shwa'. It adapts physical chasing rules into a digital multiplayer format with hidden roles, asymmetrical objectives, and territory control.

Core Match Flow

SETUP -> KING SELECTION -> RUNNERS ESCAPE -> CHASERS HUNT -> TEAM INTERACTIONS -> KING REACHES END / IS ELIMINATED -> WIN / LOSE