
KingSummon
KingSummon is a 2D top-down multiplayer game inspired by the Manipuri childhood street game 'king-shwa'. It adapts physical chasing rules into a digital multiplayer format with hidden roles, asymmetrical objectives, and territory control. Built as a B.Tech final-year capstone project at Manipur Technical University.

Key Highlights & Architecture
- Digital adaptation of traditional Manipuri street game 'king-shwa'
- Secret King role identity deduction with deceptive team coordination
- Asymmetric team dynamics: Blue Runners (Escape/Escort) vs Red Chasers (Hunt/Block)
- Dynamic Anti-Camping System causing safe zones to shrink and degrade over time
Technology Stack & Tooling
Cultural Heritage to Digital Game
KingSummon is a 2D top-down multiplayer game inspired by the Manipuri childhood street game 'king-shwa'. It adapts physical chasing rules into a digital multiplayer format with hidden roles, asymmetrical objectives, and territory control.
Core Match Flow
SETUP -> KING SELECTION -> RUNNERS ESCAPE -> CHASERS HUNT -> TEAM INTERACTIONS -> KING REACHES END / IS ELIMINATED -> WIN / LOSE