GAMEPLAY SYSTEMS & REAL-TIME 3DPROFESSIONAL WORK

Arkham Archives: Unreal Engine 5 Systems

At Arkham Archives (Game Design & Development Intern, Aug 2024 – Apr 2025), prototyped gameplay systems, currency loops, level layouts, MetaHuman character customization (body feature modifications and dynamic clothing swapping), and assisted with multiplayer replication testing in Unreal Engine 5.

ROLEGAME DESIGN & DEV INTERN

Key Highlights & Architecture

  • Constructed MetaHuman character customization pipeline with real-time body morphing and clothing swapping
  • Prototyped core gameplay loops, transaction/currency systems, and level layouts
  • Assisted with multiplayer replication testing and collaborative GitLab workflows

Technology Stack & Tooling

Unreal Engine 5MetaHuman CreatorBlueprintsGitLabMultiplayer Replication

Unreal Engine 5 Contributions

Prototyped gameplay systems, currency loops, level layouts, MetaHuman character customization (body modifications & clothing swapping), and multiplayer replication testing.