Arkham Archives: Unreal Engine 5 Systems
At Arkham Archives (Game Design & Development Intern, Aug 2024 – Apr 2025), prototyped gameplay systems, currency loops, level layouts, MetaHuman character customization (body feature modifications and dynamic clothing swapping), and assisted with multiplayer replication testing in Unreal Engine 5.
Key Highlights & Architecture
- Constructed MetaHuman character customization pipeline with real-time body morphing and clothing swapping
- Prototyped core gameplay loops, transaction/currency systems, and level layouts
- Assisted with multiplayer replication testing and collaborative GitLab workflows
Technology Stack & Tooling
Unreal Engine 5 Contributions
Prototyped gameplay systems, currency loops, level layouts, MetaHuman character customization (body modifications & clothing swapping), and multiplayer replication testing.