Technical 3D Artist Showreel
Reagan's comprehensive Technical 3D Artist Showreel (2024–2026), highlighting hard-surface 3D modeling in Blender, procedural material graphs, real-time Unreal Engine 5 rendering, and performance-optimized topology for interactive games and XR.
Key Highlights & Architecture
- Hard-surface mechanical and architectural 3D modeling
- Real-time cinematic lighting and Lumen rendering in UE5
- Procedural shader creation and texture optimization workflows
Technology Stack & Tooling
Technical 3D Art & Shading
A curated reel of real-time 3D assets, procedural shaders, lighting setups, and game-ready environment props built with Blender, Substance Painter, and Unreal Engine 5.